Rule Proposal 30: Nomian Agricultural Development Act
+6
animorpherv1
Snix
Lord Gurgi
Pentadragon
Cybele
Mokina
10 posters
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Rule Proposal 30: Nomian Agricultural Development Act
Nomia City has encountered a serious problem. There's no food. Nobody's starved yet, but everyone's kind of subsisting on whatever they can grow themselves. The same construction merchant who passes through here every once in a while says he can bring in seeds and lumber. I propose we open the agriculture industry to council and individual player development.
Constructing a Farm costs 50 silver coins, plus an upkeep of 10 silver coins per week. Any player controlling a farm will generate silver coins equal to the number of Nomic citizens divided by the number of farms currently in play.
Depending on leadership positions created in the future, some players may be able to invest funds from the council's vault on behalf of the city. Construction of player farms must be on player-owned land, while city farms may be placed anywhere but the tracts.
All farm placement will be subject to existing and future cartography laws.
Constructing a Farm costs 50 silver coins, plus an upkeep of 10 silver coins per week. Any player controlling a farm will generate silver coins equal to the number of Nomic citizens divided by the number of farms currently in play.
Depending on leadership positions created in the future, some players may be able to invest funds from the council's vault on behalf of the city. Construction of player farms must be on player-owned land, while city farms may be placed anywhere but the tracts.
All farm placement will be subject to existing and future cartography laws.
Mokina- Cartographer
- Posts : 124
Join date : 2008-11-07
Cybele- Council Member
- Posts : 114
Join date : 2008-11-04
Re: Rule Proposal 30: Nomian Agricultural Development Act
Vote: Yes
However, I must say that as more people get farms 10 silver pieces may not be enough.
However, I must say that as more people get farms 10 silver pieces may not be enough.
Pentadragon- Activist
- Posts : 84
Join date : 2008-11-10
Re: Rule Proposal 30: Nomian Agricultural Development Act
I would like a provision for the selling of a farm. This is to allow self correction should too many farms be built.
Lord Gurgi- Citizen
- Posts : 48
Join date : 2008-11-10
Snix- Housing Director
- Posts : 55
Join date : 2008-11-05
Re: Rule Proposal 30: Nomian Agricultural Development Act
Pentadragon wrote:Vote: Yes
However, I must say that as more people get farms 10 silver pieces may not be enough.
I would like a provision for the selling of a farm. This is to allow self correction should too many farms be built.
I don't think there's anyone a farm can realistically be sold to. In any case, people won't build more farms if it isn't profitable to do so... unless they really hate all the other people who have bought them.
The 10 coin weekly cost will stack for each farm you own, so it will be self-correcting.
Mokina- Cartographer
- Posts : 124
Join date : 2008-11-07
Re: Rule Proposal 30: Nomian Agricultural Development Act
And if you fail to pay upkeep? Does it just blow up, disappear, or what? Why not have an auction, which will allow the resale?Mokina wrote:Pentadragon wrote:Vote: Yes
However, I must say that as more people get farms 10 silver pieces may not be enough.
I would like a provision for the selling of a farm. This is to allow self correction should too many farms be built.
I don't think there's anyone a farm can realistically be sold to. In any case, people won't build more farms if it isn't profitable to do so... unless they really hate all the other people who have bought them.
The 10 coin weekly cost will stack for each farm you own, so it will be self-correcting.
Lord Gurgi- Citizen
- Posts : 48
Join date : 2008-11-10
Re: Rule Proposal 30: Nomian Agricultural Development Act
Lord Gurgi wrote:And if you fail to pay upkeep? Does it just blow up, disappear, or what? Why not have an auction, which will allow the resale?Mokina wrote:Pentadragon wrote:Vote: Yes
However, I must say that as more people get farms 10 silver pieces may not be enough.
I would like a provision for the selling of a farm. This is to allow self correction should too many farms be built.
I don't think there's anyone a farm can realistically be sold to. In any case, people won't build more farms if it isn't profitable to do so... unless they really hate all the other people who have bought them.
The 10 coin weekly cost will stack for each farm you own, so it will be self-correcting.
I imagine it reverts to city ownership.
Mokina- Cartographer
- Posts : 124
Join date : 2008-11-07
Re: Rule Proposal 30: Nomian Agricultural Development Act
Mokina wrote:Lord Gurgi wrote:And if you fail to pay upkeep? Does it just blow up, disappear, or what? Why not have an auction, which will allow the resale?Mokina wrote:Pentadragon wrote:Vote: Yes
However, I must say that as more people get farms 10 silver pieces may not be enough.
I would like a provision for the selling of a farm. This is to allow self correction should too many farms be built.
I don't think there's anyone a farm can realistically be sold to. In any case, people won't build more farms if it isn't profitable to do so... unless they really hate all the other people who have bought them.
The 10 coin weekly cost will stack for each farm you own, so it will be self-correcting.
I imagine it reverts to city ownership.
Is Nomia a nation or a city?
Pentadragon- Activist
- Posts : 84
Join date : 2008-11-10
Re: Rule Proposal 30: Nomian Agricultural Development Act
Is Nomia a nation or a city?
Nomia City would be the city-state as it exists right now. If we draw up a bigger map for the nation, we might end up looking at Nomia (as a nation) on a larger scale.
Mokina- Cartographer
- Posts : 124
Join date : 2008-11-07
Re: Rule Proposal 30: Nomian Agricultural Development Act
Mokina wrote:Is Nomia a nation or a city?
Nomia City would be the city-state as it exists right now. If we draw up a bigger map for the nation, we might end up looking at Nomia (as a nation) on a larger scale.
AH, I see.
Thank you.
Pentadragon- Activist
- Posts : 84
Join date : 2008-11-10
animorpherv1- Council Member
- Posts : 111
Join date : 2008-11-04
Age : 29
Location : Right here
pyrodwarf- Activist
- Posts : 74
Join date : 2008-11-07
Age : 38
Location : CA, USA
Re: Rule Proposal 30: Nomian Agricultural Development Act
Yes
can it grow resources that the owner actually can sell/craft with?
can it grow resources that the owner actually can sell/craft with?
xelada- Citizen
- Posts : 14
Join date : 2008-11-16
HPew- Citizen
- Posts : 15
Join date : 2008-11-16
Re: Rule Proposal 30: Nomian Agricultural Development Act
Hmm... vote: yes
How many citizens do we have?
How many citizens do we have?
chenhsi- Committee Chair
- Posts : 161
Join date : 2008-11-04
Location : CA, USA
Re: Rule Proposal 30: Nomian Agricultural Development Act
chenhsi wrote:Hmm... vote: yes
How many citizens do we have?
At the moment we have 20. With the creation of additional houses, this will go up.
Mokina- Cartographer
- Posts : 124
Join date : 2008-11-07
Re: Rule Proposal 30: Nomian Agricultural Development Act
Mokina wrote:chenhsi wrote:Hmm... vote: yes
How many citizens do we have?
At the moment we have 20. With the creation of additional houses, this will go up.
When people get paid.
animorpherv1- Council Member
- Posts : 111
Join date : 2008-11-04
Age : 29
Location : Right here
Re: Rule Proposal 30: Nomian Agricultural Development Act
Each week, along with the farm upkeep calculation.
Mokina- Cartographer
- Posts : 124
Join date : 2008-11-07
Re: Rule Proposal 30: Nomian Agricultural Development Act
Potentially. That can be decided with future propositions.xelada wrote:Yes
can it grow resources that the owner actually can sell/craft with?
Cybele- Council Member
- Posts : 114
Join date : 2008-11-04
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